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Computing Curriculum

At Heap Bridge we provide a high-quality computing education that equips our pupils to use computational thinking and creativity to understand and change the world around them.

Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming.

Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

The national curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology.


                                                                                                                                                                              Gifted & Tallented Programmers Event 2014

Key Stage 1

Pupils are taught to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.


Key Stage 2

Pupils are taught to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.


Computing Blog

Below is a selection of blog posts from the school blog linked to the work children have done in computing.


Assessment Arrangements

Teachers assess childrens progress within the computing curriculum against an agreed set of school expectations for each year group. These expectations are made explicit in our Year Group Overviews which show the progression of knowledge and skills we have set out across our curriculum. These are available from our 'Downloads Area' which can be accessed from the homepage of this website. Alternatively there are links to these documents fron the 'Computing' tab you used to access this page.


Hardware & Software

Within school we opperate within a Windows environment using a good number of laptops to deliver the vast magority of the computing curriculum. We also have over 50 iPads which children use to enhance their learning experiences across the curriculum.


We believe strongly in ensuring that the vast majority of software we teach the children to use is accessible to them to continue their learning outside of school. As such we try to build our curriculum predominently around Open Source (free) programmes like Scratch, Monkey Jam, Kodu and others. Commercial software is also used but this is kept to a minimum. The software used is each year group is usually noted within the 'Year Group Expectations' overviews although we are adding to these lists all the time.